Sabriel (
bindsthedead) wrote2012-01-11 07:26 pm
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Distant Skies permissions
1) If your character is undead, a ghost/spirit, or some kind of magical creature/elemental- particularly if the magic is dark, chaotic or necromantic would you be okay with Sabriel being able to sense them? She also seems to be able to sense when people are using magic.
2) Are you all right with Sabriel using her bells on your character?
3) If a log takes place in the Old Kingdom, are you all right with Sabriel using Charter Magic on your character?
2) Are you all right with Sabriel using her bells on your character?
3) If a log takes place in the Old Kingdom, are you all right with Sabriel using Charter Magic on your character?

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2) What exactly do the bells do? XD
3) And how does Charter Magic work? ;)
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1: Ranna. Sends listeners into sleep.
2: Mosrael. Called the 'waker' it sends the listener into Life, and the ringer into Death. I don't know how it would work in worlds where Death works differently, but Sabriel's highly unlikely to use it anyway. It may also be able to wake people from magical slumber.
3: Kibeth, the walker. It lets the ringer force the listener to walk where the ringer wills- or make them stop walking. It can also be used to grant freedom of movement.
4: Dyrim, the speaker. It can grant the Dead a voice- or it can render people mute. It's also described as being able to give meaning to forgotten words.
5: Belgaer, the thinker. Can restore independent thought and memory, and the personality the Dead had when they were alive. Or used carelessly, shatter someone's mind.
6: Saraneth, the binder. The favorite bell of the Abhorsens, it shackles the Dead to the ringer's will. It may also work on the living, but Sabriel's not going to use it to that purpose. This control seems to be more physical than mental, at least for characters of human intelligence.
7: Astarael, the weeper. The final bell. Sends all who hear it deep into Death, including the ringer. In general terms, this means everyone in the immediate vicinity dies, including the one who rung it- thus, it's sounded when all hope is lost. This is another bell that almost certainly never be used.
3) Charter magic consists of symbols that are either spoken or drawn on the air or objects. Its effects run from healing to attack/shielding, to binding and sealing, to enchanting objects with different properties. It can't transform one thing into another, but it can create illusions. Also, there are constructs called sendings, which are magical servants made up of thousands and thousands of different marks. It only works in Sabriel's world, because the Charter itself doesn't exist anywhere else.
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