bindsthedead: (art-explaining)
Sabriel ([personal profile] bindsthedead) wrote2017-05-23 07:07 pm

RISE Roster + Info

Credit goes to [personal profile] darwinatrix for a lot of this.

What is RISE?

The Rogue ImPort Suppression Enforcement (RISE) is a government-sponsored team of imPorts that work with the military and local law enforcement to bring dangerous imPorts to justice. ImPort criminals are apprehended by joint forces of imPort volunteers and native law enforcement, tried in front of an imPort tribunal, and sentenced to an appropriate probation period. RISE also responds to non-imPort threats such as Soviet aggression and terrorist attacks, and conducts community outreach to both imPorts and natives to ensure a healthy and trusting relationship.

Unofficially, some members of RISE are seeking to use their position of trust to investigate the government and uncover the truth behind their actions. Outright rebellion or rants against the government aren't acceptable, but gathering information and releasing it anonymously are just fine.

What does my character need to do to join?

OOCly? Sign up here! We can thread out a recruitment scene if you want, or just handwave it.

ICly? Be Registered, not be known to have committed a serious crime in game (like murder) and pass a psych evaluation (this will be handwaved). Registration is required by the government, and deregistering or being caught committing a serious crime will result in the character being immediately kicked out of the group.

For field agents, they need to get through an obstacle course and and basic fighting ability by facing off against a combat instructor without using their powers. (Sabriel's not going to be super strict about this, she just wants to make sure they can take care of themselves if they get hit with a nullifier)

Where is RISE based?

RISE is headquartered at Helix Station in downtown Maurtia Falls. Constructed by the former Maurtia Falls Ambassador Revan, Helix is a kind of fortified community center for imPorts that is now run directly by RISE. It was originally heavily armed, but its weapons turrets and energy shields have since been removed at government insistence. However, Helix remains the center of RISE activities and an armoured refuge in times of crisis.

Helix Station has offices, barracks, an armory stocked by the previous commander, and the supplies necessary to shelter large numbers of imPorts and locals in the event of a siege.

What jobs are available in RISE?

RISE's operation is threefold: Track down, defeat and arrest dangerous imPorts in the field, hold them legally accountable for their actions, and maintain a supportive relationship with the people it protects through community outreach. RISE personnel are generally divided between field agents to confront threats, legal experts who participate in the imPort tribunals, and experts in public relations and citizen engagement who ensure the team and imPorts as a whole maintain a good image.

How does RISE operate?

RISE has a defined chain of command. The founder was Major General Olivier Armstrong, and since her departure, is lead by Sabriel [personal profile] bindsthedead, with Jacob Taylor [profile] darkpantswarmfeeling as second in command. Legal and Public Relations experts will be consulted prior to any large-scale operations by RISE, excepting missions explicitly ordered by the government. RISE members are expected to have defined specializations and assigned areas of responsibility, and will be held accountable for any abuse of power by the team's leaders. Members who persistently prove problematic may be assigned attitude training, or even ejected from the organization.

Okay, so what does this translate to in game?

RISE doesn't have an official uniform, but they do have badges, and members will be payed a stipend. They have monthly meetings to both discuss strategy and compare notes on investigations. RISE members are expected to practice tactics regularly, and if they're field agents, train in both powered and nonpowered combat. All of this can be handwaved, but I am hoping to have Sabriel hand out assignments each month that characters can either handwave or use as prompts.

darkpants_warmfeeling: (Default)

[personal profile] darkpants_warmfeeling 2017-06-05 04:06 pm (UTC)(link)
Player name Jesse
Character Name or Superhero Alias: Jacob Taylor | The Protector
Registered Y/N: Y
Powers: Biotic telekinesis and protective barrier, incendiary ammunition generation
Other relevant skills or experience of note: Military training and tactical experience, leadership skills, long-term imPort, custom-made armour and utility belt
Will they be applying to work as a field agent, justice agent, community outreach, or another role? Field agent
How will they fare on the obstacle course and against the combat instructor? Very well
What will come up during the psych eval (either threaded or handwaved)? Nothing of note beyond a tendency toward insubordination for the sake of his principles, as well as repressed frustration over the amount of violence in the imPort community
pop_of_color: (Default)

[personal profile] pop_of_color 2017-06-26 08:21 pm (UTC)(link)
Player name: May
Character Name or Superhero Alias: Rosa Diaz | Emily Goldfinch
Registered Y/N: Y
Powers: Hammerspace bladed weapons
Other relevant skills or experience of note: Detective in Brooklyn's 99th precinct for past 8-10 years (show is never specific); recipient of the US Flag Bar, N.Y.P.D. Exceptional Merit, and N.Y.P.D. Firearms Proficiency Bar; trained in a variety of firearms, bladed weapons, hand-to-hand combat.
Will they be applying to work as a field agent, justice agent, community outreach, or another role?: Field agent.
How will they fare on the obstacle course and against the combat instructor?: Stellar.
What will come up during the psych eval (either threaded or handwaved)? Anger management, probably. Lack of generally acceptable interpersonal skills, also. But excellent work ethnic, dedication, and skill at her job.
wronganswer: (Default)

[personal profile] wronganswer 2018-05-22 02:56 pm (UTC)(link)
Player name Liv
Character Name or Superhero Alias: Judge (Cassandra) Anderson
Registered Y/N: Y
Powers: Psychic (telepathy/empathy, details in her journal) and mind-healing
Other relevant skills or experience of note: She's somewhere between special forces and a supercop. She's used to enforcing the law, often violently, and operating with minimal supervision. She sentences criminals as she sees them commit crimes, and has an incredibly high capacity to carry out orders with critical thinking rather than literally. Anderson can work well independently or with a team. She's also a trained psychic and specializes in interrogating people mentally.
Will they be applying to work as a field agent, justice agent, community outreach, or another role? She can work equally well in the field or in legal work since she literally is a judge when she's at home, despite her age.
How will they fare on the obstacle course and against the combat instructor? Totally fine, her powers don't help her in combat much at all, and she was literally raised to disable and kill criminals. She might have some issues fighting people with powers, but non-powered people she can handle most of the time.
What will come up during the psych eval (either threaded or handwaved)? She has some PTSD from former violence and attempted (not completed) sexual assault, and losing her parents at a young age to cancer. Nothing unexpected in combat types, though.
Edited 2018-05-22 14:57 (UTC)