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Sabriel ([personal profile] bindsthedead) wrote2019-01-02 01:06 pm

Hadriel APP

PLAYER
Player name: Sarah
Contact: Sarahthesilent@plurk
Characters currently in-game: 0

CHARACTER
Character Name: Sabriel
Character Age: 18
Canon: Old Kingdom
Canon Point: As she and Touchstone are entering the Reservoir to find her father
World Description: n/a
History: Here and here
Personality: Sabriel's first scene in canon where she isn't a newborn features her reviving a rabbit from the dead, and then playing the role of stern prefect to the little girl who snuck out to chase her pet... While conveniently letting her get back inside school grounds without any trouble. Sabriel has a drive to help people in need, even if she has other things she should be doing; Sabriel is only dissuaded from putting her plans to rescue her father on hold to save some children being used as bait for the Dead by being reminded that they're currently outnumbered, and they do not have enough time.

For someone her age, Sabriel has a surprising amount of experience in dealing with danger- she's been traveling in and out of Death since she was twelve, and can come across as surprisingly mature in some ways- She's fought and defeated a handful of Dead that managed to get as far south as her school, and the only characters to match or exceed her knowledge of necromancy are her father and Mogget. Sabriel is perfectly willing to take charge and solve problems herself, and isn't short on self confidence- or courage. Even after realizing that something or someone extremely powerful is sending the Dead after her, she carries on with her plan to rescue her father, heading to his body even though she knows she's probably walking into a trap. Her sense of right and wrong is firm, and she won't hesitate when it comes to helping people in trouble, and she derives satisfaction from doing so- part of the reason she revives Touchstone immediately rather than wait and come back to help him later is that it's the first problem with a straightforward, immediate solution that she's faced since she crossed the Wall.

Having spent much of her life at a school for "young ladies of quality", Sabriel has received a firm grounding in social etiquette, though she tends to apply her lessons for dealing with troublesome servants to people who she dislikes, rather than her social inferiors- She's polite to almost everyone she meets, and prefers diplomacy to physical or verbal confrontation- though she will not shy away from it she sees something obviously wrong or harmful happening.

When she's frustrated, Sabriel stays polite at first, but gradually grows more snippy, sarcastic, and condescending, speaking to to Touchstone as though he's twelve before finally snapping and harshly telling him that she wants a useful friend, not a fawning servant. Sabriel doesn't seem quite sure what to make of Touchstone- she hasn't had much experience with men her own age, though she admits to having 'curiously fond feelings' for him, and has an surge of embarrassed jealousy when she thinks he's with another woman.

Mogget is Sabriel's familiar, and while she sometimes treats him like a cat, she never forgets that he's an ancient, powerful Free Magic spirit who will happily kill her if she removes his collar. However, while his collar is on, he's bound to obey her and serve her- mostly by offering his advice and knowledge about the Old Kingdom, and Sabriel relies on him for this, even as she's exasperated by his mockery and cryptic references.

Sabriel is still a teenage girl, and before her sudden journey into the Old Kingdom she was perfectly happy to do normal teenage girl things- sneaking out to see movies and drinking brandy with her friends (and regretting it.) In some ways, she's still naive- Before she entered the Old Kingdom, she had no experience with human death, and she didn't realize how paranoid the soldiers at the perimeter were about using magic until she got herself into a great deal of trouble by trying to play a trick on a pompous soldier. It's only after being chased by a powerful Dead creature that she realizes that all the Dead she'd faced so far had been weakened by being so far south, and she doesn't know nearly as much about Charter Magic or her own father as she thought she did- and that her near-total ignorance about the Old Kingdom is a bigger problem than she thought it would be.

Sabriel's father was her only living family for much of her life, and despite only seeing him once a month, (With actual physical visits twice yearly) she seemed to be closer to him than anyone else, discussing not only magic and her studies with him, but also her hopes and dreams. Still, she never realized that Abhorsen was his title, not his name- or that he wasn't simply a necromancer who'd chosen to use his power for good, or how unusual it was for the two of them to be capable of wielding both Free and Charter magic. Still, she was willing to head into extremely dangerous circumstances for his sake.

While Sabriel denies that her father is truly dead and insists she can still return him to life and corrected Touchstone and Mogget when they call her Abhorsen, some small, unconscious part of her seems to have accepted the truth- her father is dead, and she had to take up his work. Consciously, she insists she is only acting as a substitute until her father is rescued- and that she's only out to save her father, not the kingdom. She might have identified herself as Abhorsen to a group of villagers who were troubled by the Dead before assisting them, but she doesn't truly consider herself to be an Abhorsen yet.
Inventory: The seven bells of necromancy
Ranna- the sleeper, a bell that calls all who hear it into slumber
Mosrael- the Waker. Throws the ringer into Death, and the listener into Life
Kibeth- The Walker. Can grant freedom of movement, or force the listener to walk where the ringer wills. Often seeks to ring of its own accord.
Dyrim- the speaker. Can grant speech, or take it away.
Belgaer- the Thinker- can grant free will, and restore the living personality and memories to the Dead who've lost them. Can also erase memories and shatter minds, and seeks to ring of its own accord.
Saraneth- the Binder- Sabriel's favorite bell. Binds the listener to the ringer's will.
Astarael- the Weeper. Throws everyone, including the ringer, deep into death. Will only be used with mod consultation, if ever.
the Book of the Dead- A magical grimoire that only a necromancer can open and only an uncorrupted Charter mage can close. Bound in green leather with tarnished silver clasps, it's a comprehensive record of necromancy and counter necromancy, as well as describing the realm of Death and it's denizens, and how to cross the former and deal with the latter. Changes its content, seemingly at a whim, and can force the reader to forget disturbing passages until they need to remember.
two Charter magic texts listing mark after mark and how they might be used.
A hauberk of overlapping scales made of a light but strong ceramic material that's strong enough to resist strikes by steel weapons.
A blue silk surcoat stitched with many silver keys.
A leather backpack with spare clothes, a sewing kit, matches, some dried beef and hardtack and a few medicinal herbs.
A fleece-lined oilskin
Abhorsen's sword- a longsword infused with powerful charter spells. The inscription on it seems to change.
Abilities: Charter Mage- Sabriel is a powerful, but unpolished Charter Mage. She has some general knowledge, and more specialized training in binding/sealing/making life unpleasant for supernatural entities.

Because the Charter describes/contains everything in existence, Charter magic can do a lot of things, including create shields, heal people, enchant objects, blow stuff up, encourage plant growth, incapacitate people without hurting them, and all sorts of cool things, but there are some limits. Sabriel cannot teleport beyond making things in her pockets appear in her hands. Time travel/time manipulation/altering history is impossible, and seeing the future is restricted to the Clayr, and Sabriel isn't part of that bloodline. She can't fly without using a magical flying device that she doesn't know how to make. She can't change her or anyone else's shape, (There is a spell that lets the caster take on different shapes, but Sabriel doesn't know how, and has no way of learning it)

In general, I will get mod permission before Sabriel tries any sort of wide-reaching magic, and talk to players before Sabriel does anything that will effect their character.

Also both types of magic Sabriel uses have a tendency to interact poorly with technology- electronics tend to shut down or go haywire when more than minor magic is used nearby, and if the magic is powerful enough, even guns and cars stop working. Sabriel can use technology as well as anyone else from the 1920s when she's not actively using magic, and can imbue clockwork objects with magic, although trying that on guns or anything else more advanced will just make it stop working.

Abhorsen-So Sabriel is an Abhorsen, and the magic in her blood acts as a kind of foundation for the Charter. This grants her the ability to use Free Magic, which unlike the Charter, is rooted in death and chaos, rather than order and life. Sabriel has an intuitive connection to death, allowing her to feel when people or animals die, sense the presence of undead/ghosts and their general level of strength/disposition as well as communicate with them, locate corpses and sites of death (And determine how long ago they died/if the bodies were moved/etc). In canon, she can also send her spirit into Death, a realm that's between the world of the living and whatever the true afterlife of her canon is.

Sabriel can also use necromancy, although she uses this power to control the dead and force them to actually die. Even without any instruments, Sabriel can exert mild control over the dead just by singing/whistling/clapping/making any sort of noise in a musical manner, but she generally uses this power in combination with her bells. Still, if she wanted to, Sabriel could revive the dead, mostly as monsters, but in canon she is shown to restore a rabbit to true life, and her father revives her after she's stillborn. My extrapolation from that is that she can bring people back to life, but it requires a late baptism and a fresh, fairly intact corpse, and she's extremely reluctant to even try. If it comes up, I'll talk to the mods about it.

In terms of mundane skills, Sabriel has some wilderness survival knowledge, training in the use of a longsword, and did fairly well in etiquette class at her school.
Flaws: While it's restrained by Charter magic, Sabriel does use Free magic, which is intensely chaotic and incredibly destructive.
She's als potentially incredibly ruthless about fulfilling her job as Abhorsen once she accepts it as her duty.

SAMPLES
Action Log Sample: TDM thread

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